Vodafone McLaren Mercedes
Grand Prix Fan Digital Experience
Client / Sector: Vodafone McLaren Mercedes — Motorsport / fan experience
Agency: VML London
My role: Research (technology landscape + concept inputs for pitch)
Phase: Pitch / concept development (not delivered due to cost).
Problem
Vodafone McLaren Mercedes wanted a new digital fan experience for people attending Grand Prix races—bringing the event to life through data-driven, immersive content and interactions.
What I did
- Researched the technology landscape to understand what was currently used at races and what could realistically be used to deliver an on-site digital experience.
- Identified and summarised promising interaction patterns and enabling technologies that could support a data-led fan experience (specific technologies not listed in your notes, so kept general).
- Worked with a creative team to translate research into pitch-ready concepts focused on data capture and data visualisation as the core experience.
- Supported concept development so ideas were exciting but still grounded in feasibility and audience context.
Key decisions / considerations
- Centred the concept on live and contextual data to make the Grand Prix experience feel more immediate and personal for fans.
- Prioritised visualising race-related information in distinctive ways to increase engagement on-site.
Outputs
- Research inputs on relevant technologies and feasible on-site interaction approaches
- Concept direction and pitch narrative informed by data-driven experience opportunities
- Pitch contribution supporting creative team ideation and experience framing
Outcome
The pitch impressed the client, but the concept was not taken forward due to cost constraints.
Methods / Tools
Technology landscape research; concept feasibility inputs; collaborative pitch development with creative team.





